I've been waiting for a game like this since Starscape! It's so good! I think the asteroids look too much like chocolate chip cookies. Maybe make them grey colour similar to the dust? Also it makes sense for the enemy ships to drop cash but the asteroids could spawn minerals/raw materials that could be spent on repairs so instead of med packs/first aid kits it would be better to have repair stations where the player can spend raw materials on repairing different parts of the ship.
Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way. I don't think a color adjustment is the exact solution I plan on going with, though. I like the repair station concept. I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy. Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins. That's not to say I don't have plans for any sort of system similar to that. Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level
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I've been waiting for a game like this since Starscape! It's so good!
I think the asteroids look too much like chocolate chip cookies. Maybe make them grey colour similar to the dust? Also it makes sense for the enemy ships to drop cash but the asteroids could spawn minerals/raw materials that could be spent on repairs so instead of med packs/first aid kits it would be better to have repair stations where the player can spend raw materials on repairing different parts of the ship.
Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way. I don't think a color adjustment is the exact solution I plan on going with, though. I like the repair station concept. I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy. Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins. That's not to say I don't have plans for any sort of system similar to that. Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level